Mar 10, 2006, 12:13 PM // 12:13 | #1 |
Academy Page
Join Date: Aug 2005
Location: Israhell
Guild: Fremen Warrior Front
Profession: W/Mo
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Bug or a new feature? [skill trainers]
Erm..
Why is the ascalonian skill trainer giving me every single non-elite skill? o_O |
Mar 10, 2006, 01:33 PM // 13:33 | #2 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Thats not the factor.
The Ascalon and Lions Arch Skill Trainersnow offer any skill you have previously unlocked for that class on different characters. Its so you dont have to grind future characters through quests and stuff to get skills you've already unlocked. Or a bug...Who knows. |
Mar 10, 2006, 02:21 PM // 14:21 | #3 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Yay! Who needs emberlight anymore!
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Mar 10, 2006, 02:28 PM // 14:28 | #4 | |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Mar 10, 2006, 02:29 PM // 14:29 | #5 | |
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Mar 10, 2006, 02:43 PM // 14:43 | #6 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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If they dont want to buy the skills on future characters at Ascalon - They dont have too, they can grind through all the quests and stuff again. This is just an OPTION they have.
This game is advertised as NO GRIND - and this just fits wtih that. If you've unlocked it before why should you have to grind through quests and stuff that get boring just to get the skill again? You have the option too - but most characters made after the fisrt 2-3 are made for some propose in PvE - not to grind through the boring (IMO) missions and quests. If I want a 55 monk, I'm probably going to be ran where I want, and just buy all the skills I need. |
Mar 10, 2006, 03:27 PM // 15:27 | #7 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I think this might be a bug. While I like the idea for my new characters, I can see it as potentially unbalancing. Some skills are higher level and shouldn't be available to the early player. New level 1 ele out of presear goes and buys meteor storm and arcane echo then goes into the Ascalon arenas?
Yeah, yeah attribute points, etc but you get the idea. Sure it is an option to not buy those skills if you don't want them (but really who isn't going to?) Some skills are meant to be a stictly worse version than another early in the game, and then as you progress you get the replacement. You shouldn't be able to get those too early. |
Mar 10, 2006, 03:34 PM // 15:34 | #8 |
Academy Page
Join Date: Aug 2005
Location: Israhell
Guild: Fremen Warrior Front
Profession: W/Mo
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I still think it's a bug they introduced with the latest update..
Since i don't actually have ANY mesmer and necro skill unlocked.. my only other char is a w/mo.. |
Mar 10, 2006, 03:36 PM // 15:36 | #9 | |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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I like the idea, mainly because it's not overpowering IMHO unless you want to make a character with the same primary as another pve character, which I don't see a lot of people do. I figure it will allow for more flexibility for secondaries. |
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Mar 10, 2006, 03:37 PM // 15:37 | #10 |
Frost Gate Guardian
Join Date: Nov 2005
Location: Red Lion, PA
Guild: The Demonic Horde (Leader)
Profession: Mo/N
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If this is a new feature I have mixed feelings about it. As said before it could be unbalancing. But it would also make it easier to make new characters. I'm really not sure if it is just a bug or a new feature. The update page didn't say anything about this lastnight. And if it is not a bug does it work if you unlock the skills using faction as well?
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Mar 10, 2006, 03:39 PM // 15:39 | #11 |
Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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This is completely fair. PvP players have a large assortment of skills unlocked for then, so why not for PvE also. This is a godsend if it stays this way. I don't want to do the Thunderhead mission with my 4th character just to get to Emberlight to get skills from other towns that I skipped while being run thru the game. After the 4th or 5th time thru the game, alot of people just don't want to grind for skills. I personally hate the jungle area of this game and prefer the desert. I only go to Lions Arch to trade or TOA for farming, the rest of the towns in the Jungle I completely skipped over with my 4th character because I dislike the area so much. I agree, that it's another option for people to get there skills quicker. If you've never unlocked the skill from a previous primary or secondary character, then I don't see how it's unbalanced. The players that get this feature have invested hundreds of hours of there time already to unlock skills and shouldn't have to do it again imo. The new players don't get the skills till there unlocked, so this sounds perfectly fair to me.
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Mar 10, 2006, 03:46 PM // 15:46 | #12 | |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Casey, there is a huge difference in comparing this to PvP. All PvP created characters start out on equal footing, level 20, etc. You also don't have monsters to deal with. This is more than just a concern regarding the early arenas. How many people say that PvE is too easy? Well let's just make it easier by making the best skills available too early. While we're at it, make all the creatures outside of post searing ascalon and beyond level 20+ I also see how nice it can be for those making new characters and have already been through the grind. I have one of every character class and have gone through the grind on every one of them, the long way (and fun way ) And I can definately see the convenience in it. That doesn't make it right. If this is not a bug, it was a poor choice. |
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Mar 10, 2006, 04:13 PM // 16:13 | #13 |
Academy Page
Join Date: Aug 2005
Location: Israhell
Guild: Fremen Warrior Front
Profession: W/Mo
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Well there used to be a point in PVE..
getting levels.. going to places and doing quests for skills.. getting ur char to the crystal desert for the skills there etc'.. what's the point in pve if i can buy every single non-elite skill as soon as i leave pre searing? -_- might aswell delete every single skill-quest in the game and put all of the elites in lion's arch area. GG anet. |
Mar 10, 2006, 04:17 PM // 16:17 | #14 |
Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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I haven't check yet because im at work, but does this include Elite skills? I can see it being unbalanced if the Elites are available. However, Droks armor and Elite skills are in the Ascalon Arena anyways, this just makes it easier for those people. If the Elites skills are not there, then its really not that unbalanced. You may have more skills to choose from, but if your low level, then you only have so many attribute points to go around anyways. If your low level and your fighting monsters around the same level, then you still dont really have that much of an advantage, you just have more choices of skills to use. All the skills your using are providing the correct damage output for your character level no matter what skill it is.
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Mar 10, 2006, 04:23 PM // 16:23 | #15 |
Krytan Explorer
Join Date: May 2005
Profession: E/Me
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uhh...you guys know that you have to have SKILL POINTS in order to buy the skills right? You still have to grind through PVE to earn the skill points needed to buy all those neat skills so it does not really unbalance anything.
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Mar 10, 2006, 04:28 PM // 16:28 | #16 | |
Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Mar 10, 2006, 04:30 PM // 16:30 | #17 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Of course you have to ahve skill points, but a typical person leaving presear at around level 5-6 will have enough to fill up their bar with some nice spells.
Of course they don't have elites. You can't buy those from trainers. As for the attribute points, ask the people who face level 9 in ascalon areana with later spells if attributtes matter. In any case, with superior runes you can stack all your points into one attribute at a lower level and get a very nice punch out of your new skills, beyond what should be normal for the area. |
Mar 10, 2006, 04:59 PM // 16:59 | #18 |
Krytan Explorer
Join Date: May 2005
Profession: E/Me
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But since everyone can do it, it doesn't unbalance anything. I like the idea. When I made my first character, I wanted to use earth and water magic but was forced to use fire magic for 3/4ths of the game because that was the only line that I had good spells for. Now a new character can deck themselves out however they wish.
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Mar 10, 2006, 05:01 PM // 17:01 | #19 |
Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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It does unbalance it. I am pretty sure the devourer's and gargoyles outside of ascalon don't like being meteor showered.
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Mar 11, 2006, 09:47 AM // 09:47 | #20 | |
Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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