> Forest of True Sight > Questions & Answers Reload this Page Bug or a new feature? [skill trainers]
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Old Mar 10, 2006, 12:13 PM // 12:13   #1
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Question Bug or a new feature? [skill trainers]

Erm..

Why is the ascalonian skill trainer giving me every single non-elite skill? o_O
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Old Mar 10, 2006, 01:33 PM // 13:33   #2
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Thats not the factor.

The Ascalon and Lions Arch Skill Trainersnow offer any skill you have previously unlocked for that class on different characters.

Its so you dont have to grind future characters through quests and stuff to get skills you've already unlocked.

Or a bug...Who knows.
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Old Mar 10, 2006, 02:21 PM // 14:21   #3
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Yay! Who needs emberlight anymore!
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Old Mar 10, 2006, 02:28 PM // 14:28   #4
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Quote:
Originally Posted by Cherno
Yay! Who needs emberlight anymore!
People that haven't went through the game 5 times already.
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Old Mar 10, 2006, 02:29 PM // 14:29   #5
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Quote:
Originally Posted by Former Ruling
People that haven't went through the game 5 times already.
I dont think I like this if it's made to be this way, it's unfair to newer players and not fun for older players (who enjoy the game rather then being bullies)
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Old Mar 10, 2006, 02:43 PM // 14:43   #6
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If they dont want to buy the skills on future characters at Ascalon - They dont have too, they can grind through all the quests and stuff again. This is just an OPTION they have.

This game is advertised as NO GRIND - and this just fits wtih that. If you've unlocked it before why should you have to grind through quests and stuff that get boring just to get the skill again?

You have the option too - but most characters made after the fisrt 2-3 are made for some propose in PvE - not to grind through the boring (IMO) missions and quests. If I want a 55 monk, I'm probably going to be ran where I want, and just buy all the skills I need.
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Old Mar 10, 2006, 03:27 PM // 15:27   #7
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I think this might be a bug. While I like the idea for my new characters, I can see it as potentially unbalancing. Some skills are higher level and shouldn't be available to the early player. New level 1 ele out of presear goes and buys meteor storm and arcane echo then goes into the Ascalon arenas?

Yeah, yeah attribute points, etc but you get the idea. Sure it is an option to not buy those skills if you don't want them (but really who isn't going to?)

Some skills are meant to be a stictly worse version than another early in the game, and then as you progress you get the replacement. You shouldn't be able to get those too early.
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Old Mar 10, 2006, 03:34 PM // 15:34   #8
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I still think it's a bug they introduced with the latest update..

Since i don't actually have ANY mesmer and necro skill unlocked.. my only other char is a w/mo..
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Old Mar 10, 2006, 03:36 PM // 15:36   #9
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Quote:
Originally Posted by Cherno
I think this might be a bug. While I like the idea for my new characters, I can see it as potentially unbalancing. Some skills are higher level and shouldn't be available to the early player. New level 1 ele out of presear goes and buys meteor storm and arcane echo then goes into the Ascalon arenas.
These people, who are the ones with the skills, are the ones who probably just run themselves to where they need. ANd then go into ascalon arena with the skills and droks armor.
I like the idea, mainly because it's not overpowering IMHO unless you want to make a character with the same primary as another pve character, which I don't see a lot of people do. I figure it will allow for more flexibility for secondaries.
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Old Mar 10, 2006, 03:37 PM // 15:37   #10
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If this is a new feature I have mixed feelings about it. As said before it could be unbalancing. But it would also make it easier to make new characters. I'm really not sure if it is just a bug or a new feature. The update page didn't say anything about this lastnight. And if it is not a bug does it work if you unlock the skills using faction as well?
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Old Mar 10, 2006, 03:39 PM // 15:39   #11
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This is completely fair. PvP players have a large assortment of skills unlocked for then, so why not for PvE also. This is a godsend if it stays this way. I don't want to do the Thunderhead mission with my 4th character just to get to Emberlight to get skills from other towns that I skipped while being run thru the game. After the 4th or 5th time thru the game, alot of people just don't want to grind for skills. I personally hate the jungle area of this game and prefer the desert. I only go to Lions Arch to trade or TOA for farming, the rest of the towns in the Jungle I completely skipped over with my 4th character because I dislike the area so much. I agree, that it's another option for people to get there skills quicker. If you've never unlocked the skill from a previous primary or secondary character, then I don't see how it's unbalanced. The players that get this feature have invested hundreds of hours of there time already to unlock skills and shouldn't have to do it again imo. The new players don't get the skills till there unlocked, so this sounds perfectly fair to me.
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Old Mar 10, 2006, 03:46 PM // 15:46   #12
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Quote:
Originally Posted by TGgold
These people, who are the ones with the skills, are the ones who probably just run themselves to where they need. ANd then go into ascalon arena with the skills and droks armor.
Yeah, and we all know how well that has gone over with the community. So Anet decides to eliminate that need, they will legitimize it and make it easier for everyone to do?

Casey, there is a huge difference in comparing this to PvP. All PvP created characters start out on equal footing, level 20, etc. You also don't have monsters to deal with. This is more than just a concern regarding the early arenas.

How many people say that PvE is too easy? Well let's just make it easier by making the best skills available too early. While we're at it, make all the creatures outside of post searing ascalon and beyond level 20+

I also see how nice it can be for those making new characters and have already been through the grind. I have one of every character class and have gone through the grind on every one of them, the long way (and fun way ) And I can definately see the convenience in it. That doesn't make it right. If this is not a bug, it was a poor choice.
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Old Mar 10, 2006, 04:13 PM // 16:13   #13
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Well there used to be a point in PVE..
getting levels.. going to places and doing quests for skills.. getting ur char to the crystal desert for the skills there etc'..

what's the point in pve if i can buy every single non-elite skill as soon as i leave pre searing? -_-
might aswell delete every single skill-quest in the game and put all of the elites in lion's arch area.

GG anet.
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Old Mar 10, 2006, 04:17 PM // 16:17   #14
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I haven't check yet because im at work, but does this include Elite skills? I can see it being unbalanced if the Elites are available. However, Droks armor and Elite skills are in the Ascalon Arena anyways, this just makes it easier for those people. If the Elites skills are not there, then its really not that unbalanced. You may have more skills to choose from, but if your low level, then you only have so many attribute points to go around anyways. If your low level and your fighting monsters around the same level, then you still dont really have that much of an advantage, you just have more choices of skills to use. All the skills your using are providing the correct damage output for your character level no matter what skill it is.
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Old Mar 10, 2006, 04:23 PM // 16:23   #15
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uhh...you guys know that you have to have SKILL POINTS in order to buy the skills right? You still have to grind through PVE to earn the skill points needed to buy all those neat skills so it does not really unbalance anything.
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Old Mar 10, 2006, 04:28 PM // 16:28   #16
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Quote:
Originally Posted by Dazzler
uhh...you guys know that you have to have SKILL POINTS in order to buy the skills right? You still have to grind through PVE to earn the skill points needed to buy all those neat skills so it does not really unbalance anything.
True Dazzeler, but this encourages "fast-leveling" by people for people and the ability to earn these skills quickly..
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Old Mar 10, 2006, 04:30 PM // 16:30   #17
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Of course you have to ahve skill points, but a typical person leaving presear at around level 5-6 will have enough to fill up their bar with some nice spells.

Of course they don't have elites. You can't buy those from trainers.

As for the attribute points, ask the people who face level 9 in ascalon areana with later spells if attributtes matter.

In any case, with superior runes you can stack all your points into one attribute at a lower level and get a very nice punch out of your new skills, beyond what should be normal for the area.
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Old Mar 10, 2006, 04:59 PM // 16:59   #18
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But since everyone can do it, it doesn't unbalance anything. I like the idea. When I made my first character, I wanted to use earth and water magic but was forced to use fire magic for 3/4ths of the game because that was the only line that I had good spells for. Now a new character can deck themselves out however they wish.
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Old Mar 10, 2006, 05:01 PM // 17:01   #19
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It does unbalance it. I am pretty sure the devourer's and gargoyles outside of ascalon don't like being meteor showered.
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Old Mar 11, 2006, 09:47 AM // 09:47   #20
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Quote:
Originally Posted by Cherno
I think this might be a bug. While I like the idea for my new characters, I can see it as potentially unbalancing. Some skills are higher level and shouldn't be available to the early player. New level 1 ele out of presear goes and buys meteor storm and arcane echo then goes into the Ascalon arenas?

Yeah, yeah attribute points, etc but you get the idea. Sure it is an option to not buy those skills if you don't want them (but really who isn't going to?)

Some skills are meant to be a stictly worse version than another early in the game, and then as you progress you get the replacement. You shouldn't be able to get those too early.
You can do this at lvl 2 with friends anyway...but you'd lose to a lvl 10 or 11...yay for less grind
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